
Some lucky dice rolling ensured that the party was only minimally affected by the gaze attacks. The cleric rained fire down on his head (in the form of a Flame Strike), while the sorcerer used Arcane Fusion to shower him with Magic Missiles (some of them Empowered) 10 at a time. Well, maybe not so surprising, as Demogorgon has one of the weaker aspects at the Council (a sign of his disdain for affair, perhaps? Who knows?), and has no retinue. This was perfect - it played exactly into the way the scene was described in the book, with Demogorgon's aspect threatening and then attacking them for daring to interrupt and challenge him. (This is actually my regular character the chap who normally DM's for us is playing him, and is playing up that side of his personality with great gusto ). Thankfully, the party took the bait - or, at least, the arrogant, show-off sorcerer took it. Spotting the party, he warmed to the theme, insulting the party in the process (along with their apparent master, Orcus). Making up his speech on the spot, I had him talk about invading the "pathetic mortal worlds", then realised I had a chance of provoking the party by playing this up. Fortunately, they decided to go and listen to Demogorgon, preaching from the pulpit. This looked as though it was going to discourage them from interacting with anyone at the Council. They didn't make the story convincing, and made an appalling Bluff roll, so it really didn't seem sensible to take any other approach than that stated in the book - that Baphomet wouldn't deign to speak to them and had his minotaurs threaten them till they left. Meanwhile, Lolth began her one-on-one negotiations with the attendees.Įventually, they decided to go and see if they could provoke Baphomet into fighting Yeenoghu by suggesting that they had encountered some Gnoll assassins in the Demonweb. Rather frustratingly, they then spent quite a bit of time just keeping themselves to themselves in the Chamber despite my dropping some hints to the effect that, no, nobody appeared to be able to see the party's invisible Halfling rogue, and that lots of the groups were talking among themselves, they didn't see fit to do any spying to gather information. Inside, they quickly twigged what was going on with the Vrocks, and so withdrew to a safe distance. They entered the fortress, and after some hushed discussion about whether to put a stop to the torture that was obviously going on on the lower level, they decided to keep their eye on the bigger picture and pass through uneventfully.Īt the entrance to the Council Chamber, the party suspected their might be something suspicious about the mirrors, but didn't want to get sidetracked, so entered the Chamber by the archway. The session started with the party at the entrance to the Crystal Fortress. Click to expand.Actually, through a combination of the party picking the easiest bits to deal with (from their point of view and mine) and some "interesting" dice rolls, it went pretty well, with the party making a splash but not, so far, getting in over their heads.Īpologies if the following is a bit rambling.
